![]() Pitching down after coming out of the atmosphere, first stage boosters and second stage burning: Here's a few impressions from a test flight: I don't know how faithful it is to the original (I don't know if performance data of a Vostok rocket is even in public domain.), but there's not so much margin for error in reaching orbit, so the gross performance seems plausible, The author is a fan of lavish 3d modeling, so the TDU has an insane amount of detail with even wires modeled - dependent on your graphics card performance, that's a good or a bad thing. Control is on manual during all phases of the flight (well, during entry you just sit and black out when the g-force is ramping up), but steering it into orbit, dropping the various stages on the way and navigating with a very simplistic set of analogue instruments is fun. The rocket is implemented from launch to touchdown, but it's aerodynamically not as interesting as the Shuttle. Or at least consider using a Source Code Management system such as for example svn or git.Since I was just doing maintenance on it, let me take the opportunity to get a bit off-topic and introduce Flightgear's third space-capable ride after the X-15 and the Shuttle - Vostok. Please note that it is easily possible to corrupt your base package simply by modifying files in the wrong way, so that FlightGear may no longer work without getting a fresh base package, thus you may want to keep your modifications separate from the rest of the base package. So, even if a certain syntax or feature is supported in a different part of FlightGear, it may simply not yet be available in other ones. GUI files are usually not necessarily also available in files for different subsystems/components, as features are so far being individually implemented for each single component rather than globally.
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